Introduction[]
Azure Knight, the way of a true swordsman. They have kept their traditions over hundreds of years for theirs is the way of battle, of discipline, of sacrifice and abnegation. They work on their skills for many years. Through the ages, the Azure Knights went beyond merely mastering their bladed weapons, actually being able to merge their spirit to their weapons,unleash their power and energies through the weapons they wield. They believe in honor, discipline, fidelity and self-sacrifice as the backbone of a life spent defending something very precious. By fighting for Trieste and all the people in her realm, it is this purity of intent that defines them as a superior race.
Pros[]
- High Defense
- Mid/High Attack Depending on Role
- Decent AOE's
- Great End Game Class
- Lots of Choices You can Make (Build Wise)
Cons[]
- Expensive to Play
Weapons[]
Azure Knight is the hardest yet the best class to play in Dekaron, it may be hard for newbie's but when mastered, trust me its a monster. Azure Knight Weapon Types Shield Type Sword + Shield // Axe + Shield // Mace + Shield Two Handed Type Great Axe // Long Sword // Giant Mace Dual Type Sword + Sword // Sword + Axe // Sword + Mace // Axe + Mace
Armor[]
The Azure Knights have the second highest natural defense on their armor, just behind the Bagi Warrior, making them potent tanks, they can be found on the frontlines of battle protecting weaker party members, or dishing out serious damage. A list of their armor sets can be found here.
Azure Knight Armor
General Class Hints[]
- Azure Knights are a mainly melee class.
- Knights have several specialized areas: Dual Weilding, 2 handed weapon knights, and one-handed-weapon and shield knights. Each build is effective, but quite different, in fighting styles. Differences are addressed in the next section.
- Since Azure Knights have to party often its advisable you to make lot of friends. Segneles and ranged damage dealers are generally recommended partners, but any other class, or even other Knights, can help you out.
- A knight has 3 basic weapons that have are either 2-handed or 1-handedL Swords, Axes, and Maces, in addition to Shields. Each weapon has different abilities when used with the build. The first skills, the Mastery, allows you to use that weapon more efficiently. Some skills grants special buffs, debuffs or other effects for each specific weapon and that weapon only. A Knight can learn and master several skill-sets at once if he wants; its not a pick-one-only scenario. However, the more he spread his skill-points out, the weaker each skill-tree gets.
Stat Builds Glass Cannon: One of the best build ever, Putting up requirement stats to Dex and SPR with a low amount of CON, And putting up all left stats to STR. Tank Type: Hitpoints Are Between 65K ~ 80K. Hybrid Type: Requirement on DEX and SPR, 1000~1500 Stat Points on CON and the left Stats will be on STR. Skill Points Putting up skill points on Azure Knight is also one problem, lack of skill points just look up the skills and put it up on the important skills specially for a16.
Skill Tables[]
Protection Skill Table[]
Skill Name | Required Level | Description | Weapon Required | Hits Inflicted | Buff Duration(seconds) | Debuff Effect/Duration | Previously Required Skill |
---|---|---|---|---|---|---|---|
Sword Mastery | 7 | A passive buff that increases your damage with any 1-hand weapon.(Does not affect duel wielding) | 1-Hand Weapon | -- | -- | -- | None |
Bleed Slash | 7 | Simple single-enemy attack that uses the weapon to hit the enemy twice. | 1-Hand Weapon | 2 | -- | -- | Sword Mastery Lvl 1 |
SwordDefense Sword Defense | 16 | Adds a buff that increases a Knight's defense, and grants an additional weapon-specific buff. | 1-Hand Weapon | -- | ~15s | -- | Sword Mastery Lvl. 1 |
Shield Mastery | 16 | Passive buff that increases the base defense granted by wielding a shield. | Shield | -- | -- | -- | None |
Shield Shove | 22 | Single-enemy attack that concentrates your weight on the shield, dealing strong damage and a chance to stun the enemy. | 1-Hand Weapon+Shield | 1 | -- | Chance to stun for 1-3 seconds | Shield Mastery Lvl. 1 |
Agility | 28 | Passive buff that increases block rate of the Knight while wielding a shield. | Shield | -- | -- | -- | None |
Counter Hit | 34 | Single AoE attack that varies 3-6m in size dependent on skill level. | 1-Hand Weapon+Shield | 1 | -- | Human enemies untarget Knight and cannot retarget for 3 sec. | Sword Mastery Lvl. 1 |
Blind Jab | 46 | Single-enemy attack that quickly strikes an enemy with both the weapon and the shield, and largely increasing the Knight's defense for a short duration. | 1-Hand Weapon+Shield | 2 | ~3s | -- | Shield Shove Lvl. 1 |
Faedon Launch | 46 | Single-enemy attack that makes the Knight lunge at and pierce the enemy with his weapon, damaging internal organs and reducing max Health Points | 1-Hand Weapon+Shield | 1 | -- | 10 | Counter Hit Lvl. 1 |
Protection Sanctuary | 55 | Creates a large AoE protection field that reduces any damage taken by a given percentage, dependent on the skill's level. | 1-Hand Weapon+Shield | -- | 6-15s | -- | Shield Mastery Lvl.1 |
Air Smashing | 55 | A rapid 6-hit attack on a single enemy, with the final hit lunging the Knight out of melee range. | 1-Hand Weapon+Shield | 6 | -- | -- | Faedon Launch Lvl. 1 |
Sharpen Spirit | 64 | Increases Str. and Dext. stat for the Knight and all Party-mates in the casting range, as well as a weapon-dependent buff. | 1-Hand Weapon+Shield | -- | 10~30s | -- | Sword Defense Lvl.1 |
Point Target | 64 | A Party-Buff that makes the Knight point out a target to allies. If the target clicks the icon that appears on their screen, they and the Knight are granted a buff that increases all damage types, Critical Rate, and Accuracy. | 1-Hand Weapon+Shield | Harmless;5 | Protection Sanctuary Lvl. 1 | ||
Bounce Defender | 73 | A 3-hit AoE that grants the Kight and any Party Members in the range of the final attack a buff that increases resistance to monster attacks. | 1-Hand Weapon+Shield | 3 | 15s | -- | Blind Jab Lvl.1 |
Health Spirit | 82 | Increases the Heal. stat for the Knight and all Party-mates in the casting range, as well as a weapon-dependent buff. | 1-Hand Weapon+Shield | -- | 10~30s | -- | Sharpen Spirit Lvl.1 |
Taunt Bash | 91 | A huge single AoE that also grants a temperary buff against monster attacks to the Knight. | 1-Hand Weapon+Shield | 1 | 7s | -- | Air Smashing Lvl. 1 |
Air Spirit | 91 | Increases the running speed for the Knight and all Party-mates in the casting range, as well as a weapon-dependent buff. | 1-Hand Weapon+Shield | -- | 10~30s | Health Spirit Lvl. 1 | |
Sacritection | 102 | This skill trades physical attack for PK resistance on the targeted character. | 1-Hand Weapon+Shield | -- | 5~15s | Decreases attack 5~15s | Bounce Defender Lvl. 1 |
Destruction Skill Table[]
Duel Skill Table[]
Skill Name | Required Level | Description | Weapon Required | Hits Inflicted | Buff Duration(seconds) | Debuff Effect/Duration | Previously Required Skill |
---|---|---|---|---|---|---|---|
Duel Mastery | 7 | Increases the attack while wielding duel weapons. | |||||
Cross Piercing | 7 | A single-enemy attack that hits twice. | |||||
Duel Advance | 16 | Increases critical rate and defense of duel-wielding Knights. | |||||
Fatal Hash | 16 | a 3-5 hit attack, the first 2 single-enemy, and the last 1-3 a small AoE. | |||||
Cyclone Slash | 22 | Level 1-4 of this skill is a 3-hit single-enemy attack; 5-9 is a 4-hit small AoE; level 10 is a medium-sized 5 hit AoE. | |||||
Energetic Blade | 28 | A single-enemy, very high-hitting ranged attack. | |||||
Brandish | 46 | A large 4-hit AoE. | |||||
Engin Dash | 55 | A single-enemy attack that hits 5 times, the final attack being a small AoE and lunging the Knight out of melee range. | |||||
Spout Anger | 82 | A very fast 7-hit combo that also has a chance to add a bleeding debuff. | |||||
Off Spin | 102 | A ranged, powerful ranged 3-hit attack. |
Honor Skill Tree[]
NOTE: This skill tree is not a skill tree of its own; it is used to supplement the other skill trees. Upping ONLY this tree is HIGHLY not recommended.
Skill Name | Required Level | Description | Weapon Required | Hits Inflicted | Buff Duration(seconds) | Debuff Effect/Duration | Previously Required Skill |
---|---|---|---|---|---|---|---|
Power Strike | 1 | A 1-hit single-enemy attack. | |||||
Fishing Mastery | 1 | ||||||
Sharpen Blade | 4 | A 1-hit single-enemy. | |||||
Strength | 10 | Increases a Knight's health up to 20%. | |||||
Jumping Crash | 10 | 1-4; a small 1-hit AoE. 5-9; a medium 2-hit AoE. 10; a large 3-hit AoE. | |||||
Wind Rush | 22 | Increases a Knight's rate of movement for a set duration. | |||||
Health Strenghten | 28 | Increases a Knight's health recovery for a set duration. | |||||
Attack Acceleration | 28 | Increases a Knight's critical rate, physical attack, and accuracy for ~20 seconds. | |||||
Whirlwind | 34 | ||||||
Insensibility 46 | Decreases the rate at which a Knight is Defeat in combat. | ||||||
Soul Knight | 55 | A 4-hit AoE. | |||||
Divide Spear | 82 | A large 3-hit AoE that inflicts a debuff on hit enemies that increses their Defeat rate. | |||||
Helion's Blessing | 160 | ||||||
Helion's Will | 170 | ||||||
Helion's Convictions | 180 |
Trans-Up Skill Tree[]
Note: The first 2 skills of this tree can only be earned after completing the 131 Trans-Up quest. Also, like the Honor tree, this skill tree is not independent; it is also used to supplement other main builds.
Skill Name | Required Level | Description | Weapon Required | Hits Inflicted | Buff Duration(seconds) | Debuff Effect/Duration | Previously Required Skill |
---|---|---|---|---|---|---|---|
Barad | 131 | Increases all a Knight's stats by 50, critical rate, accuracy, and all elemental resistances. | |||||
Judgment of Helion | 133 |
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Sould Blade | 133 | Large, strong AoE that shocks enemies hit. | |||||
Violence Flick | 135 | A very large and fast 5-hit AoE that closes the last meter between the Knight and his enemy. |
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